Story thread · 4 reports / 4 sources
Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
pcgamer.com · 13d

How the coverage leans
Across 4 sources · syndicated copies counted once
"There were two months where I was working something like at least 12 hours every day."
First report: "Doom: The Dark Ages Revelations" Devs Hit 17-Hour Days During Crunch Before Layoffs — techpowerup.com, 14d
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