Story thread · 4 reports / 4 sources

Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'

pcgamer.com · 13d

Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'

How the coverage leans

Across 4 sources · syndicated copies counted once

"There were two months where I was working something like at least 12 hours every day."

First report: "Doom: The Dark Ages Revelations" Devs Hit 17-Hour Days During Crunch Before Layoffs techpowerup.com, 14d

The coverage

  1. The majority of Doom: The Dark Ages' DLC got made 'in three or four months'

    gamedeveloper.com · 13d

  2. Laid off id Software developer says crunch on Doom: The Dark Ages' Revelations DLC was "brutal" with up to 17-hour days

    eurogamer.net · 13d

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