Story thread · 2 reports / 2 sources

Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer

videogameschronicle.com · 14h · first report

"We can’t charge 60 bucks for a five-hour game with no multiplayer," the dev team thought

The coverage

  1. Uncharted: Drake's Fortune Developer Reveals the Game Had Dynamic Difficulty to Stop Players From Finishing It Too Quickly

    ign.com · 6h

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